Mighty Glacier - TV Tropes. A common character build in Competitive Balance that emphasizes pure power at the cost of speed and mobility. A single hit from a Mighty Glacier is like ten hits from anyone else. Mighty Glaciers also tend to carry weapons that wouldbreak anyone else's arms just to pick up, and can hold open doors that would break a lesser person's fingers off when they slammed shut. Reeeeeeaaaaalllly slow. They would need rocket skates to be described as . Some games mitigate the Mighty Glacier's slowness by providing support units which can carry it around more quickly than it can move on its own. An illustrated guide to various types of execution, capital punishment and death penalty enforcement in use by various governments today. Terrorist Executioner Named Too much muscle can hinder speed and endurance to a degree, as some deconstructions of Mighty Glacier characters show. In Real Life, people with loads of muscle can still be fast and have endurance to a point but they most likely will not have the same as those with relatively less muscle mass, and lots of muscle can hinder agility and flexibility to a degree as well.. Lightning Bruiser types. They tend to play as Difficult but Awesome in video games, requiring intimate knowledge of their move- set in order to consistently land powerful blows. However, some games punish this build when landing more hits than the enemy over time is easier and just as effective as strong individual hits. Racing games tend to have a variant where the heavier vehicles have slow acceleration and turning, but once they get moving their powerful engines allow them to go really fast. They also tend to be able to knock lighter vehicles around. Compare Glass Cannon, which sacrifices toughness (as opposed to speed) for the ability to deal massive damage, and Stone Wall, which is the inverse (sacrifices attack power for toughness). Contrast the Lightning Bruiser, who is strong, fast and tough. See Glacier Waif for when a Mighty Glacier is of average or below- average size. Her fortress armor is so huge and heavy that she literally can't move from the spot, and turning is a rather slow procedure. That said, even without turning she can launch a barrage of missiles able to take out most enemies in any direction. Heavily armed, all of its projectiles are Hadron cannons to some extent, either small ones that fire hundreds of pin- point lasers or a massive quad Hadron Cannon that can destroy an Airborne Aircraft Carrier in one shot. Adopted as 'prisoner of conscience' by Amnesty International, Mr. Birdal was jailed for telling the truth, after Turkish right wing officials tried to kill him. As yet another sign that ISIS is falling apart, one of the terrorist organization's most feared and most visible executioners, dubbed 'The Bulldozer,' has been.Problem is, it's slow and has no effective close- ranged weapons, so a group of anybody better than a mook can generally surround and shoot it down, and its Float Unit is quite vulnerable. However, against anyone else, Ryoga is more of a Lightning Bruiser, capable of moving with frightening speed himself, so either Ranma Saotome just has greater heights of Super Speed or Ryoga's rivalry with him has helped him overcome this weakness. She isn't particularly fast by the heroes' standards, and her attacks use a really big hammer that doesn't swing particularly fast. On the other hand, she deals out immense amounts of damage. Her speed is also middling, but her attack power is among the strongest - who else have you seen throw out a city- sized Starlight Breaker? She's not slow in terms of agility, but her attacks are rather slow but extremely powerful beams. Starlight Breaker alone takes significant time to charge, which is why she only uses it when her enemy is being held by magic binds. Unlike other fighters in Nanoha, she doesn't move beyond a walking pace. However, as her Fragile Speedster opponent in the Tournament Arc found out, most attacks dealt to her are reduced to Scratch Damage, and she's a One Woman Army who only needs to land one hit to decide a duel. Unusually for this trope, Victoria specializes in lightning- based attacks, which are usually associated with speedsters. However, he is also very slow, and his Devil Fruit has the Necessary Drawback of attracting damage to his huge frame. His Charles Atlas Superpower endurance is usually enough to compensate. He's no slouch, and many fighters would probably lose to him in a contest of speed, but he has no feats that suggest truly superhuman speed which is pretty uncommon amongst the absolute top tiers in the series. Actually he almost doesn't evade any attacks in the war because he relies on his reflexes to block the attacks. To his defense, his lack of real super speed is only so easily noticed because his raw strength is so absolutely massive. It's implied that Whitebeard is only so slow due to the fact that he was dying of disease during his only on- page fight. When he's stabbed in the back by Squard, Marco says flat- out that Whitebeard should've been able to dodge it with ease, and in Ace's flashback to his early days with Whitebeard, the guy was pretty much untouchable.
His Snorlax is a notable example. It's pretty slow, but it can really dish it out and can take a lot of hits easily, thanks in part to its large, heavy body. Ash's Turtwig was fairly fast and agile, but once it evolved into Grotle, it lost most of its speed due to its new size. Thanks to some coaching from Paul's Torterra, however, it learned that it could make up for this with incredible endurance. There is also Ash's Goodra. As a Goomy, it could only move at a snail's pace, and got a little bit faster once evolving all the way to Goodra, but not much. However, it can tank hits like a pro and has very powerful attacks of its own. This is especially true when it uses Bide, since it's able to patiently endure a few hits and then unleash a massive attack at twice their collective power. They're still fast compared to almost anyone else, but the bulky muscles make it tougher for them to keep up with someone on the same level. Both Goku and Vegeta spotted this flaw while training (Goku worked around it with a more efficient way to power up the Super Saiyan form, and Vegeta went with an intermediate step that bulked him up a little bit, but not enough to slow him down), but Future Trunks only caught on after getting his butt kicked by Cell, who stresses the important difference between a Mighty Glacier and a Lightning Bruiser. Gohan sidestepped it entirely by being the first to achieve Super Saiyan 2. It worked out just as well for him as it did for Trunks. He is a mountain of strength but, as he himself complained, movement was a nightmare for him, and he was sluggish at best. Especially Kurita (whose tied with Gao for strongest high school lineman in Japan) and the Taiyou Sphinx, with their main defense being their sheer mass. Subverted with Ootawara, Kurita rival, that had developed a level of speed that is freaking ridiculous for someone his size. They're all pretty big, due to eating a lot in order to convert calories into chakra, are physically very strong, and can expand their arms, legs, and entire bodies. However, they are also very slow, and as we've seen in Chouji's fights, this lack of speed tends to put him at somewhat of a disadvantage. They compensate for this by teaming up with the Yamanaka and Nara Clans - the former can control their opponent's mind, and the latter can immobilize them physically. The fourth tail's transformation leaves him immobile due to the strainng on his muscles, but also renders him nigh- invulnerable and packing serious artillery. He goes right back to Lightning Bruiser with six tails as he acquires an exoskeleton to move his body for him. The catch is he can't control himself, and most of the time stops by slamming into something. That, and most of the time he's too lazy to use his speed. Played straight up until the fight where he does this, though. Think of the scene at Briggs, for instance, where he just kind of meanders about while Armstrong tries to figure out how much ordinance it will take to deal with him. At 4. 00- tons it's heavily armed and can shrug off most attacks, but lacks the mobility of the regular Gundams and mobile suits. Stella more or less uses hers as The Juggernaut, bludgeoning her way across Eurasia and to her fiery death in downtown Berlin. It was arrayed with 2. EFSF forces a new one. Unfortunately, it was incredibly slow and had no close- combat capabilities whatsoever and was destroyed when the Gundam got behind the I- fields protection. Ranking in at 4. 1 meters, the Psycos are armed with the teeth with beam weaponry, with the Mk- II adding in Reflector Bits to allow all- ranged attacks and is a general terror to all. For those unfamiliar with the show, it is a giant octahedron which flies slowly, with the most powerful cannon in the whole series. Nothing in the series could have gotten close to it without being destroyed. It eventually takes a sniper rifle shot powered by the entire energy output of Japan to take it down. Unlike most of the show's contemporaries that employ Giant Mecha with Lightning Bruiser qualities, all but one of the Megadei move like real- world tanks. They're big, unsubtle, lumbering, not very graceful, but near catastrophic in damage output. It can smash the Walls and doom humanity, but can hardly lay a massive finger on the Survey Corps used to much faster opponents. It would be dead if it didn't have the power to emit scorching hot steam to protect itself. The muscle that forms their kagune has a metallic quality, making it extremely strong but also unusually heavy. Most lack the flexibility or mobility of other kagune types, making them best suited for use as a sword or shield. He is also the slowest in the entire Devilbat team. ARC- V, this is the idea behind Gongenzaka's Superheavy Samurai. While technically a Stone Wall deck, his most powerful Superheavy Samurai monsters can attack in Defense Position while using their (massive) DEF for Battle Calculation. Since his deck requires to not have any Spell or Trap Cards in his Graveyard, Gongenzaka cannot run on the Action Field and grab Action Cards like other Duelists, so he just stands their and tanks their attacks. As a perfect visual analogy, his Superheavy Samurai either stand or sit still on the same spot and attack with long- range attacks.
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